Texturing Pipeline Between Mari and ZBrush
This series helps ZBrush users prepare their models for texturing in Mari, with a focus on useful techniques to make for an effortless pipeline integration.
- Module 1: Clip 1 - Using Decimation Master to manage Mesh Resolution9m 4s
- Module 1: Clip 2 - Using ZRemesher to adjust Topology and Resolution7m 37s
- Module 1: Clip 3 - Creating and Using UV Layouts in ZBrush5m 13s
- Module 1: Clip 4 - Removing Unnecessary Geometry Exporting Subtools9m 52s
- Module 2: Clip 1 - Creating MARI Projects14m 50s
- Module 2: Clip 2 - MARI’s Interface and Navigation10m 0s
- Module 2: Clip 3 – Understanding Channels and Layers12m 52s
- Module 2: Clip 4 – Understanding MARI Shaders9m 15s
- Module 3: Clip 1 – Making Selections in MARI11m 25s
- Module 3: Clip 2 - Adjusting Texture Resolution in MARI11m 35s
- Module 3: Clip 3 – Understanding MARI’s Paint Buffer11m 54s
- Module 3: Clip 4 – Painting and Masking in MARI13m 43s
- Module 3: Clip 5 - Painting with Images in MARI11m 33s
- Module 4: Clip 1 – Rendering in MARI7m 13s
- Module 4: Clip 2 - Exporting Textures Out of MARI11m 53s