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Utility Mech

Jeremiah Clark
115850

Project info

Created for a game texturing class project. Model consists of 4,989 triangles with Normal Map, Ambient Occlusion, Color/Texture Map, and Spec Map.

Modeled, UV mapped, NM, AO, lighting, rendered in Modo 601. Some initial work done in Maya. Textures, Spec, NM, and AO created and adjusted in Photoshop and nDo.

Based on original concept art by Izmojuki (www.izmojuki.com).