Graham
luckybeggar
Project info
This character I just names Graham this minute - he is imaginary character done in zbrush mostly then Qremeshed into modo with Vector Displacements, then I did the hair and fur in 402 since it seems to work better, I found the hair better in modo than zbrush cos I wanted it to lay flat on the scalp and couldn't figure how to achieve that in zbrush. I also used the displacement texture from zbrush to bake the zbrush material following a tutorial I found cos I like the look