Game Character - in Unity

Gary Haus
3360

Project info

Latest character for a customer. 8.5k triangles, 4 2k maps (diffuse, spec, luminous, normal). Pipeline was Zbrush to Modo. Photoshop for textures. Mudbox for additional texturing and final detail sculpting. Modo cleanup and ACS for rigging. Generated 5 first pass general animation loops. Unity game engine using Marmoset SkyShop toolset/shader for build. Renders out of build. Link to web player: https://dl.dropboxusercontent.com/u/9986436/PortfolioContent/VampireAssassin/VampireAssassin