![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/vp99.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/3899.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/4p99.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/c399.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/q399.jpg)
Project info
Here's a project I worked on late last year, all modelled and rendered in Modo. I've just worked on a water drops version and experimented with a new method using a couple of surface particle generators with size driven by a procedural noise texture, and an instance of that driving reflection and refraction roughness to get a misty look in the areas with the smaller drops. The label is a frosted plastic, the bottle regular PET and the lid a metallic plastic. Lighting was done with HDRLS 4.