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Mito Deuterium Depleted Water Rendering

Angus Hume
13830

Project info

Here's a project I worked on late last year, all modelled and rendered in Modo. I've just worked on a water drops version and experimented with a new method using a couple of surface particle generators with size driven by a procedural noise texture, and an instance of that driving reflection and refraction roughness to get a misty look in the areas with the smaller drops. The label is a frosted plastic, the bottle regular PET and the lid a metallic plastic. Lighting was done with HDRLS 4.