Desert Eagle .50cal AE (Hard Surface Modeling)

Kashif C. Riley
3130

Project info

Hey, guys... it's been a while since I've posted my work here in the forum. After dealing with a creative slump, and the need to remaster some of my old models, I chose to update my model of the Desert Eagle .50cal AE (which I did in 2015, but didn't have enough reference for it) and prepare it to be used in games and film. It was modelled in Modo and the details were added using the MOPBooleans which are a lifesaver for creating details like the Picatinny rails on the top of the gun and ridges.

For the in-engine model, I added an extra challenge for myself and set up a procedural operation to retain the hard edges of the source meshes to create LODs for Unity with polygon reduction and created hard edges based on the UV bounds (and removing the edges I didn't want in the stack. It would be nice if Modo would freeze the MeshOps temporarily during export since it woud be VERY painful to do this by hand), which allowed me to keep the source model unaltered if I need to make changes.

The model was textured in Substance Painter/Designer and rendered inside of Unity.