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Bounty Hunter (Real time character)

Kashif C. Riley
6690

Project info

This character is an updated version of a character I created in 2015 where I didn't know much about material authoring and shader creation. Thanks to a new node based shader editor in Unity, I have been able to push the level of detail on my character, including the creation of believable fabric, hair, and skin.

It was modelled in ZBrush, retopologized in Modo (weapon assets were modeled in Modo), textured in Substance Painter, microtextures created in Substance Designer and rendered in Unity.

I will be updating my facial rig for this character and ensure it will be compatible with Ozone Studio. Enjoy.