Eralonde - Modo to UE 4.26Gary Haus
Eralonde is a personal architectural design project. This is a home I have had in my head for several years. Over the last 8 months, in my spare time, I have worked on completing this design and presenting it in the Unreal Engine. Specifically finalizing it in Unreal Engine 4.26. I was very fortunate to be able to have access to an Nvidia 3090 RTX GPU. I created the design in Modo and created the majority of the texturing in Substance Painter using materials from Substance Designer. There is some Zbrush sculpting, use of the anima plugin, and some preliminary work with MetaHumans. It features volumetrics, raytracing and uses the high quality movie render queue in the engine to generate the camera sequences.