![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/1t7.jpg)
Project info
This is the first "mini-boss" within the Iron Man 2 video game. Working in conjunction with the concept artist and combat designer, I was looking to create a very current-day Military feel. The design is sort of combination of a Swedish "S" Tank, Israeli Merkava, and a USN Ticonderoga Cruiser.
This model was modeled, UV layout, texture and rendering done in Modo. The completed model was exported into Maya for rigging and in-game CGFX shader set-up.
Due to the massive size of the in-game character, the completed in-game model consists of 45551 triangle polygons and 9x 512 texture map sets for Diffuse, Normal, Specular, and Illumination.
This model is featured in a press release by Luxology here:
http://www.luxology.com/press/release/20100503_Luxology_SEGA_Iron_Man_2/
It can also be seen in issue #15 of 3D Artist magazine in an article about the art of the Iron Man 2 game:
www.3dartistonline.com
This model was modeled, UV layout, texture and rendering done in Modo. The completed model was exported into Maya for rigging and in-game CGFX shader set-up.
Due to the massive size of the in-game character, the completed in-game model consists of 45551 triangle polygons and 9x 512 texture map sets for Diffuse, Normal, Specular, and Illumination.
This model is featured in a press release by Luxology here:
http://www.luxology.com/press/release/20100503_Luxology_SEGA_Iron_Man_2/
It can also be seen in issue #15 of 3D Artist magazine in an article about the art of the Iron Man 2 game:
www.3dartistonline.com