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Houler

Blaizer
99500

Project info

This is a game character i did in Modo. It was rigged in Max and rendered in Vray. For texturing i used for color definition the paint tools in modo, for the seams the Zapplink of Zbrush.

About the model, it has 2250 polygons (tris) and one single texture of 1024x1204 pixels.