Oxidized Copper
Chris_HagueProject info
A heavily worn copper material. Within the "oxidized" group, adjust the material's displacement distance to fit your model, and the gradient mask to change how much of the copper is oxidized.
You could also change the gradient mask to a weight map texture, and "paint" in the oxidized bits.
(See Ryan Drue's lux.TV video for that method)
You could also change the gradient mask to a weight map texture, and "paint" in the oxidized bits.
(See Ryan Drue's lux.TV video for that method)
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