Apple TV Remote
brijcharanProject info
My second real Modo project. Decided to do a Still Life subject.
Decided to model something real that was around my home as a challenge.
Got some digital calipers I had and measured the various parts/features dimensions and offsets, then started to model away.
I used Richard Yot's Vizpack (v-ray) as a basis for the shading, with some slight modifications.
Did some minor UV work for the buttons, but I'm not very good at shading yet.
Added a tiny little bit of fun in the texture ;)
Things I learned:
- Poly Count could be higher on the curved surfaces.
- I hacked the UV's for the buttons, but they aren't correct.
- Wasted a lot of time on trying to get certain parts of the mesh correct
- Some Mesh poly's are nGons, not sure if that's right or wrong.
- The smoothing was a bit of an issue, found I had to fake a 'crease' near hard edges, even though I'm not doing Subdivisional modelling.
- Boolean ops worked, but still not sure I liked the effect, as they caused odd ngons.
Decided to model something real that was around my home as a challenge.
Got some digital calipers I had and measured the various parts/features dimensions and offsets, then started to model away.
I used Richard Yot's Vizpack (v-ray) as a basis for the shading, with some slight modifications.
Did some minor UV work for the buttons, but I'm not very good at shading yet.
Added a tiny little bit of fun in the texture ;)
Things I learned:
- Poly Count could be higher on the curved surfaces.
- I hacked the UV's for the buttons, but they aren't correct.
- Wasted a lot of time on trying to get certain parts of the mesh correct
- Some Mesh poly's are nGons, not sure if that's right or wrong.
- The smoothing was a bit of an issue, found I had to fake a 'crease' near hard edges, even though I'm not doing Subdivisional modelling.
- Boolean ops worked, but still not sure I liked the effect, as they caused odd ngons.