AERO Drinks

Rafael Pinto Maia
4450

Project info

The Product

"If you just want to get drunk, you're not one of our target!"

The world's first start-up to specialize exclusively in the development and commercialization of aerosol-based beverages. We make drinks to spray and spraying has many advantages: spraying creates a sensational taste experience. Each spray is pleasant and cool. You can enjoy them for much longer time than, say, a canned drink and the last spray is as good as the first. They are small, light, delicious, low calorie and fit into any purse or trouser pocket. Also, they are safe from offenders who want to put something in your drink. Therefore, AERO drinks are the perfect companions for the beautiful moments of life.

Developing delicious drinks and marketing them in bottles has become the status quo. However, to produce beverages as a delicious aerosol is much more complex. This starts with a formula, which is specially developed and adapted so that it has a good taste as you would expect from a cocktail party and does not stop at production. The filling of high pressure cans is a complex industrial process because, after all, it is a drink that needs to meet many legal requirements. Nevertheless, the obstacles have been overcome and the product is a reality today.

Herby Höckel
Co-Founder of AERO Drinks



The Team

Herbert Höckel - Chief Executive Officer
Ryan Gibson - Chief Marketing Officer
Andreas Enz - Chief Operating Officer
Rafael Maia - Freelance CGI Artist



The CGI Project

I signed the product 3D visualization, all the images are full CGI and were created on Foundry MODO 10.2. The scene was illuminated exclusively with HDRi light. All images were rendered at 4.000px using RebusFarm's processing infrastructure. Each image took an average of 2 minutes to render, with Alpha and SurfaceID outputs enabled. Post-production on Adobe Photoshop CC. Modeling, texturing, scene composition, lighting, rendering and post-production, all were created from scratch.

The textures were created in Modo with a bit help of Photoshop, using procedural layers native from Modo and some images generated in Photoshop, especially the scratches, fingerprints and small imperfections, added to give a more realistic look to the model.

The maps generated in Photoshop were exported with 8,000x8,000px in TIFF format, with 32bits.