R34 GTR Nismo
Kazu88![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/gz1y.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/xz1y.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/r8by.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/p8by.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/68by.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/t8by.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/slby.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/l8by.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/b8by.jpg)
![](https://cn-community-foundry.s3.eu-west-1.amazonaws.com/portfolio/image/s8by.jpg)
Project info
This is the latest R34 GTR Nismo.
Use modo10 for modeling and rendering.
I used '3 point beige' for lighting.
Create the texture with Adobe illustrator.
The finish is Adobe Photoshop.
http://www.carsmode.com/
Use modo10 for modeling and rendering.
I used '3 point beige' for lighting.
Create the texture with Adobe illustrator.
The finish is Adobe Photoshop.
http://www.carsmode.com/